Pokémon Emerald Walkthrough - Part 18


[Please note: Currently, Part 18 is INCOMPLETE. It contains most information relevant to the part of the game it refers to, but some information is still lacking.

The following information is missing from Part 18:
Frontier Brain team information]


At last you have set foot in the Battle Frontier. Right when you step in you will be provided with the Frontier Pass, which is an upgrade to your Trainer Card (viewable from the Trainer option on the Start menu). The guides at the entrance can give you a brief overview of the facilities here, but more detailed information is found at the facilities themselves. All facilities have a few things in common (three different Pokemon on a team, all have to be the same level, and the facilities increase in difficulty the longer your streak is retained). Do you have what it takes to acquire all 7 Gold Symbols...?

Battle Conditions

As you might very well guess, the Battle Frontier has some special rules to it that must be abided by. These rules may seem cumbersome but they are very easy to abide by. Here are the conditions for Battle Frontier play.

~Your team must consist of 3 Pokemon, all of different species. (In modes involving Double Battles you may need to bring 4.)
~Each team member may be holding 1 item, and all the held items must be different. Otherwise, no items are allowed. (The Battle Pyramid is an exception – more on that in its own section.) If any Pokemon is holding Soul Dew, however, the item ceases to function.
~There are two level modes: Level 50 and Open Level. In Level 50 your team members must be no higher than level 50 and all opponents you face will be level 50. In Open Level, the opponent’s levels are auto-adjusted to the level of your highest team member, but it will be no lower than 60. (In the Battle Factory, the two level modes have all Pokemon at level 50 and 100, respectively.)
~You will participate in 7 consecutive trainer battles (the Dome, Pike, and Pyramid have slight deviations to this – details are found in their respective sections). In between each battle your Pokemon are healed to full health (Pike and Pyramid are exceptions). When you clear one run of the facility, you are taken out of the facility and presented with BP. If you lose at any time, your streak will be broken and you immediately exit, and will have to start your streak again.
~Each facility has a Frontier Brain that is fought a total of two times, and both times at set points in your streak. The Brains are only fought once at each point in the streak, and fought only in a facility’s Single Battle Mode.
~The following Pokemon are forbidden from use in the Battle Frontier: Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, and Jirachi. All other Pokemon are legal for use.
~It’s recommended that you have a well-balanced team that covers many types as well as each other’s weaknesses, and have them EV trained if possible. Either way, it will take strategy and luck to win your way through the Battle Frontier.


Battle Tower

Location: At the northmost point of the Battle Frontier. It is a tower that rises high above the other buildings.
Difficulty/BP Payoff: Medium

The Battle Tower has been around in Pokemon ever since the days of Crystal version. Your goal is to battle trainers consecutively to maintain the highest winning streak that you can! The Battle Tower has the most elementary, clean-cut battles in the Frontier. If you want to get used to the battle system, go here first. There are four modes available.

Single Mode: Bring in a team of 3 Pokemon, and fight 7 trainers in a row, who are under the same conditions as you are (their teams are random), in single battles. Your team will be healed in between matches. You may save and rest in between matches. After you fight all 7 trainers in one go, you will be presented with BP. If you lose at any time, however, your streak is broken and you will exit.

Double Mode: Double Mode is played exactly like Single Mode, except you will bring in a team of 4 Pokemon, and fight in double battles.

Multi Mode: Played like Double Mode, except you can only bring in 2 Pokemon, and you must choose a partner from among several NPCs (their teams are random). You will fight 7 pairs of trainers fighting under the same conditions as you.

Link Mode: Played exactly like Link Mode, except you will team up with a friend with Emerald with the use of a Game Link Cable.

The Battle Tower is also home to Salon Maiden Anabel, the Frontier Brain of the facility, who you will battle to acquire the Ability symbol. (She can only be fought in Single Mode.) She will use the following teams against you after you have sustained your streak sufficiently.

[Anabel information coming soon!]


Battle Dome

Location: The northwest corner of the Battle Frontier. It is the giant egg-shaped building.
Difficulty/BP Payoff: Low

The Battle Dome is where you will pit yourself against other trainers in heated single-elimination battles in an attempt to become the tournament champion – but lose just once, and you’re out! There are two modes available.

Single Mode: Bring in a team of 3 Pokemon, and be placed in a 16-member single-elimination tournament. You may view your opponent’s team information before you enter each battle. When you are ready to battle, you may pick any 2 Pokemon in your team to battle with (the third is left in reserve until the next battle), and go out to face your opponent in a single battle. If you win, you advance to the next round; if you lose, your streak is broken and you will exit. Your team is healed in between matches. You may save and rest in between matches. There are four rounds: Round 1, Round 2, Semi-Final, and Final. Pay attention to the Tourney Tree to find out info about your next opponent. If you defeat all of your opponents, you will be transported out and given BP.

Double Mode: Double Mode is played exactly like Single Mode with only one difference: when you go into battles, both you and your opponent send out both of your 2 Pokemon at once in a double battle.

The Battle Dome is also home to Dome Ace Tucker, the Frontier Brain of the facility, who you will battle to acquire the Tactics Symbol. (He can only be fought in Single Mode.) He will use the following teams against you after you have sustained your streak sufficiently.

Silver Symbol (Final round of 5th tournament):
Swampert lv. ??, Charizard lv. ??, Salamence lv. ??

[Gold Symbol Tucker information coming soon!]


Battle Factory

Location: The southwest corner of the Battle Frontier. It is the large yellow futuristic building.
Difficulty/BP Payoff: High

In the Battle Factory you do not fight with your own team, but you are instead provided with rental Pokemon to use in battles instead. This facility requires you to have a working knowledge of all Pokemon and their matchups against other Pokemon. There are two modes available.

Single Mode: You are provided with a choice of 6 Pokemon to use. You may view all moves, stats, and items of the Pokemon before deciding. You pick 3 of them to form your team, and fight 7 trainers in a row (who are under the same conditions as you are) in single battles. Your team is fully healed in between matches. You may save and rest between matches. Before the start of each match, the staff will give you hints about the next trainer you are about to face. Also before the start of each match (except before the first match), you may swap one Pokemon in your team with one from your previous opponent’s team. However, you may only view the species (for the rest you will have to trust the Pokemon or go by memory). Swapping is purely optional in between matches. When you defeat all 7 trainers in one go, you will be presented with BP. If you lose at any time though, your streak is broken and you will have to exit.

Double Mode: Played exactly the same way as Single Mode, except you pick 4 Pokemon instead of 3, and you fight double battles against opponents who are under the same conditions.

The Battle Factory is also home to Factory Head Noland, the Frontier Brain of the facility, who you will battle to acquire the Knowledge symbol. (He can only be fought in Single Mode.) He will use the following teams against you after you have sustained your streak sufficiently.

Silver Symbol (Last battle of 3rd run, #21)
His team consists of three random Pokemon. They can be anything that is allowed in the Battle Frontier.

[Gold Symbol Noland information coming soon!]


Battle Palace

Location: The southeast corner of the Battle Frontier. It is the large red mansion.
Difficulty/BP Payoff: Medium

The Battle Palace tests the bonds between you and your Pokemon. You must rely on your Pokemon to see you through these battles, and they will act according to their nature – you can’t give them specific commands! There are two modes available.

Single Mode: Bring in a team of 3 Pokemon, and fight 7 trainers in a row, who are under the same conditions as you are (their teams are random), in single battles. However, you cannot command your Pokemon to use specific moves; selecting ‘Fight’ will make a Pokemon use a random move, based on its nature. (An NPC near the Palace will tell you how your Pokemon will act in the Palace.) If your Pokemon’s moveset does not match well with its nature, you may get a message saying your Pokemon ‘seems incapable of using its power’, and it will miss its turn. You can switch out freely, but you cannot order specific moves to be used. Your team will be healed in between matches. You may save and rest in between matches. After you fight all 7 trainers in one go, you will be presented with BP. If you lose at any time, however, your streak is broken and you will exit.

Double Mode: Played exactly like Single Mode, except you bring in 4 Pokemon and fight seven consecutive double battles instead.

The Battle Palace is also home to Palace Maven Spenser, the Frontier Brain of the facility, who you will battle to acquire the Spirit Symbol. (He can only be fought in Single Mode.) He will use the following teams against you after you have sustained your streak sufficiently.

[Spenser information coming soon!]


Battle Arena

Location: Near to the east point of the Battle Frontier. It is the martial arts dojo.
Difficulty/BP Payoff: Low

The Battle Arena pits you in hot-blooded timed matches where you must rush to defeat your opponent, or get graded on your battle performance and try to come out on top! (More detailed information can be found at the facility.) There is only one mode available.

Normal Mode: Bring in a team of 3 Pokemon and fight against 7 trainers (who are under the same conditions as you) in single battles. You cannot switch out your Pokemon, rather, your Pokemon are sent out in order of their lineup. You must try to defeat the opponent’s Pokemon in three turns. If you do not, both combatants will be graded on three different factors (most offensive moves used, effectiveness of the moves, and accuracy of the moves). A maximum of 6 points can be earned from judging. The loser of the judging has their active Pokemon knocked out immediately. Whenever a new Pokemon is sent out, the 3-turn timer resets. After you fight all 7 trainers in one go, you will be presented with BP. If you lose at any time, however, your streak is broken and you will exit.

The Battle Arena is also home to Arena Tycoon Greta, the Frontier Brain of the facility, who you will battle to acquire the Guts Symbol. She will use the following teams against you after you have sustained your streak sufficiently.

[Greta information coming soon!]


Battle Pike

Location: The center of the Battle Frontier. It is the building in the shape of Seviper.
Difficulty/BP Payoff: Low

The Battle Pike is centered all on luck, and whether or not you’re lucky enough to avoid danger...or plow through it. Try to get lucky and travel through to the end! There is only one mode available.

Normal Mode: Bring in a team of 3 Pokemon and go through the various rooms of the Battle Pike. Anything can happen. You cannot change your team lineup once you enter. There are 7 main rooms, as well as 7 ‘in-between rooms’. The main rooms are all the same, and you may choose to rest during your challenge by talking to the maid at the entrance to each main room. The in-between rooms have different events in them, and whatever happens is all up to luck. The following events can take place in the Pike in the in-between rooms:

1: Nothing. You will just see one person there who says a random phrase.
2: Single Battle. You will battle against a trainer with 3 Pokemon in a single battle.
3: Double Battle. You will battle against two trainers in a double battle. They each have 1 Pokemon.
4: Difficult Single Battle. The same as #2, except your Pokemon are fully healed after you win.
5: Gentleman (Healer). A gentleman will be waiting, and will restore either 1 or 2 of your Pokemon to full health. The Pokemon that are most in need of healing are healed first (they are prioritized by status conditions, then by HP remaining, then by PP remaining).
6: Gentleman (Status). A gentleman will be with his Pokemon in a room, and the Pokemon will suddenly attack you and inflict status conditions on 1 or all 3 of your party members (the effect and number is random). Your Pokemon can either be frozen, paralyzed, put to sleep, burned, or be afflicted with toxic poison. Any types or abilities that would prevent a status condition on the Pokemon (e.g. Poison and Steel types cannot be poisoned) will trigger, so it is conceivable that none of your Pokemon will receive status effects. In addition, Ground-type Pokemon cannot be paralyzed by this. Be warned, if you are poisoned, you will still receive damage once every 4 steps outside of battle, and even more inside it!
7: Wild Pokemon. You will have to wind your way through a slim passage with wild Pokemon (with levels in the mid-40s) sporadically attacking you. They are always Seviper, Milotic, or Dusclops. They are rather easy to run from if your lead is a fast Pokemon.
8: Full Restore. A maid will come up to you and fully restore your team.
9: Frontier Brain. You will be warned beforehand by a maid (indirectly) that your next battle will be against the Frontier Brain. You will enter a room, and another maid will either heal 2, 1, or none of your Pokemon before the battle. This event will never occur unless you are about to fight the Frontier Brain, and only occurs in the last main room.

In addition, in each of the main rooms there will be a maid who will ask if you are having trouble deciding. She will then remark about one of the rooms (left, center, or right), and remark about what is inside. After hearing what she says, you can choose to either enter that room, or avoid it and take another. The information is as follows:

“I seem to have heard something...It may have been whispering...”
This can correspond to anything. Most of the time it will be 1, 2, or 8, sometimes it can be 4 or 5, and rarely, it can be 3, 6, or 7.

“Is it...a trainer? I sense the presence of people...”
This phrase can correspond to 1, 2, 3, 4, or 8.

“It seems to have the distinct aroma of Pokemon wafting around it...”
This can activate 2, 3, 4, or 7. Very rarely it can also activate 6.

“For some reason, I felt an odd wave of nostalgia coming from it...”
This corresponds to either event 5 or 6.

“From all three rooms I sense a horrible presence...”
This corresponds only to event 9. Event 9 will not trigger any other way.

When you clear 14 rooms you will be taken out and given BP; if you lose a battle at any time your streak is broken and you will exit.

The Battle Pike is also home to Pike Queen Lucy, the Frontier Brain of the facility, who you will battle to acquire the Luck Symbol. She will use the following teams against you after you have sustained your streak sufficiently.

Silver Symbol (Last room of 2nd run, after room 27):
Seviper lv. ??, Milotic lv. ??, Shuckle lv. ??

[Gold Symbol Lucy information coming soon!]


Battle Pyramid

Location: The northeast corner of the Battle Frontier. It is the building shaped like an Egyptian pyramid.
Difficulty/BP Payoff: High

The Battle Pyramid is unquestionably the hardest facility that the Frontier has to offer. You have to work your way through seven dark floors of the pyramid before you work your way to the top and stand before the setting sun. It is no easy feat. There is only one mode available.

Normal Mode: You can bring your normal team of 3 Pokemon, however, you cannot bring in any held items. When you first enter the Pyramid, you will be given a Battle Bag, where you will store any items you receive inside. Initially it contains only a Hyper Potion and an Ether; however, if you sustain your streak, the Battle Bag will have the exact same items you left it off with. (However, if you lose at any time, your streak will be broken, you will exit the Pyramid, and the Battle Bag reverts to its original state.) When you enter the Pyramid you will be placed in a floor with limited visibility (Flash will have no effect here). Your goal is to find the exit that needs to the next floor (symbolized by a blue square). Each time you defeat a wild Pokemon, or defeat a trainer, your range of visibility will slightly increase for that floor. All trainers you encounter will have exactly 1 Pokemon. If you defeat a trainer, in addition to the floor brightening slightly, they will either tell you the general direction of the floor’s exit, or tell you how many items are left on the floor.

There are a few things to keep in mind about the Battle Pyramid, however, and I shall enumerate on them:
~Try to walk most of the time, if possible. If trainers are looking the other way and you walk past, they won’t notice you, but if you run past them, they notice you immediately.
~The Battle Bag can hold only up to 10 different kinds of items, so if you need to make room, use an item. You can also use any items you have in your Battle Bag during battle (the only facility to allow items in the bag to be used, albeit under restriction).
~Your team lineup can be changed however you please after you enter. You can also give your Pokemon held items from your Battle Bag however you see fit. (If your Pokemon still have held items after you have cleared the 7th floor and ascended to the Pyramid’s highest point, they are returned to the Battle Bag for future use.)
~The wild Pokemon you will find in the Pyramid each have a specific theme. You can find out what that theme is before you enter by talking to the hex maniac NPC by the PC in the lobby. The theme pattern is always set, so if your streak is broken, the theme pattern will restart.
~Your team will NOT be healed in between floors. You have to work through all seven floors on whatever items you find. Each time you enter a new floor, the base visibility decreases slightly, until when you reach the 7th floor you can only see 1 tile away to begin with.
~When it comes time to battle the Frontier Brain, you will not encounter him in the middle of the Pyramid; rather, when you clear the seventh floor, you will be notified that he reached the top before you and will have to battle him. And no, your team will still NOT be healed at this point; you will still have to rely on your items for healing.

The Battle Pyramid is also home to Pyramid King Brandon, the Frontier Brain of the facility, who you will battle to acquire the Bravery Symbol. He will use the following teams against you after you have sustained your streak sufficiently.

[Brandon information coming soon!]


NPCs and other Points of Interest

As you might gather, there is a lot more to the Battle Frontier to be found out than just the facilities. There are a ton of NPCs that contribute useful information to you, or in case you need to do something. There is also a Pokemon Center and a Pokemon Mart in the dead center of the Frontier (so whenever you fly back to the Frontier, you will fly to the Pokemon Center.)

The following is a list of all the attractions in the Battle Frontier, and where they are found:


~In the Tower lobby (left): Trainers will appear asking you for advice on what their teams should be like. Depending on your answers, you will fight their teams later in the Battle Tower.
~In the Tower lobby (right): The PC in the Battle Tower, which is used to execute the infamous Emerald cloning glitch. (Info on that is found in the Special section.)
~Northwest of Tower: You can trade your Skitty away in exchange for a Meowth.
~Southwest of Tower: BP Exchange Center. This is where you can exchange your BP for various prizes. Most prizes cost between 24 and 48 BP, but the giant Secret Base dolls cost 256 BP each...! (As if BP aren’t hard enough to get.)
~East of Tower: Ranking Hall. Shows your best winning streaks (as well as the streaks of those you have mixed records with). If you mix records with a Ruby/Sapphire player, they will show up but only in the Battle Tower record board.

~Southwest of Dome: Two old women will teach your Pokemon various useful moves (as many times as needed) in exchange for varying amounts of BP (anywhere from 16 to 48 per move).
~Northeast of Dome: Scott’s house. Since you can no longer call Scott you have to talk to him here. The first time you talk to him he will give you 3 BP. In addition, if you acquire all seven Silver Symbols he gives you a Lansat Berry, and if you acquire all seven Gold Symbols he gives you a Starf Berry.

~East of Factory: A certain Pokemaniac will give you info about a certain place, and what to do next about it. He may even give information about the Frontier Brains, or their teams.

~North of Pokemon Center: A man will tell you about your Pokemon’s IV total, as well as its highest IV. He will not give you the exact number, but will give different responses based on what the values are. (If he says a Pokemon’s highest IV is ‘flawless, a thing of perfection’, it is 31, the highest possible. All other sayings he says correspond to a range of 5 IVs, e.g. between 21 and 25.)
~Southeast of Pokemon Center: A young girl will remark about how your Pokemon will behave when in the Battle Palace, and say what they will do normally, and what they do when they get hurt.

~Southeast of Palace: A woman will remark about a strange-looking tree by the water. Water the ‘tree’ with the Wailmer Pail to battle a level 40 Sudowoodo. After you clear it, you can use Surf to go down to Artisan Cave, a cave where the only wild Pokemon are Smeargle, with levels between the mid-30s and mid-40s.

~South of Pyramid: People are betting on trainers to win in various facilities. They’ll ask you to win one full run (7 trainers in most facilities, 1 tournament in the Dome, 14 rooms in the Pike, or 7 floors in the Pyramid) in a specific facility and mode (e.g. Battle Tower Double Mode), and ask for a small BP deposit. If you do end up winning, you will be paid back with more BP than your initial deposit (if you lose, though, not only will your streak there be broken, but you will lose your BP).
~In the Pyramid lobby: A Hex Maniac will tell you what awaits you in the Pyramid challenge. It is worth talking to her to find out what you should be prepared for.